The Lonelands, dusty road and being overlooked by the Weathertop, used to be a paying zone. A few months after lotro went free to play, so did the Lonelands.
|The road, essence of the Lonelands|
Note that a lot of goblins also give Eglain rep, which most people will want for the return to Ost Guruth skill.
Landscape involves the Weathertop, a hill covered with the remnants of an ancient watchpost and to the south some general ravines with ruins.
Travelling east, you'll pass other ruins and come to Ost Guruth, a ruin inhabited by the Eglain and a more interesting person in the tower. (No spoilers though!) Quests here will take you west and south of it and then also southeast (to a ghostly swamp) and east, into Agamaur.
Agamaur's an entirely different view than the rest of the Lonelands. A bloody red swamp, sprawled with ruins, the dead and corrupted plant-life. I wont spoil the story to why it's so red, because you'll see that in the instances. The landscape portion of Agamaur is solo initially but dabbles into fellowship quests later on, as you go into Garth Agarwen.
Atmosphere in this area is kinda neat, as it's unlike any area you've encountered so far. The evil drips from the trees as you unfold the truth and meet a longtime enemy.
|Bloody red pools in Garth Agarwen|
Storyline: 3.5/5 (Garth Agarwen has a nice storyline and the traces left on the Weathertop are nice too, but there's also one in a dozen questlines around.)
Quest Progression: 4/5 (Quest progression is as straight as can be, though not the best around.)
The last of the free content and about as good as the rest of it. Though the quests aren't all as original as they can be, the instances are awesome and it's sad they're not run as much in public, but rather in kins. Turbine did a good job making this one free so people trying the game out can see more of the game. Note that doing this quest pack completely to the end will get you to about lvl 34, which means you're ready to do Evendim.